![]() The Android release has left a folder with symbols for all assemblies in the expansion file.Īssets/bin/Data/Managed/Assembly-CSharp-firstpass.pdbĪssets/bin/Data/Managed/Assembly-CSharp.pdbĪssets/bin/Data/Managed/FluentAssertions.pdbĪssets/bin/Data/Managed/Īssets/bin/Data/Managed/.pdbĪssets/bin/Data/Managed/.pdbĪssets/bin/Data/Managed/.pdb Some other files have name typos like gatcha. The boss/VS theme is named boss_part_X, oddly starting with 2 without any mention of part one. m_showDebugInfo is present in VisualEffectSpawner. The following code is present in the said classes but no related code from having their flags on. Relating to PhysicsSettings, setting m_debugShowCenterOfMass to true in an associated scene draws wireframes? Relating to AutoResizedClickArea, setting m_debugInfo to true in an associated scene does ? Unknown AutoResizedClickArea Debug Function ![]() Doing the same for AIPointOfInterest in the Unity editor draws wire spheres over objects. Relating to AIController, setting m_showDebugInfo to true in an associated scene makes the game draw lines over the object. There is still some stuff to look at however. Many names for a small number debugging functions are mentioned in the cooked game assets, but their classes seem to be stripped from the game assembly after every public release. Maybe rework this later and get it working in-game. Functions for the game in the Unity editor. ![]() Notes: Unfortunately, in 2.15.0 ban has been completely implemented you can't use forever without offline. ![]() This page is rather stubbly and could use some expansion.Īre you a bad enough dude to rescue this article? ![]()
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